
About
Abdallah Alzaghlawan
Game Developer
Game Developer with solo and team experience building gameplay systems, AI behavior, and interactive experiences across first-person horror, action-platforming, and environment/level design projects.
Work spans Unreal Engine 5 and Unity, from a solo first-person horror prototype (breathing and vision survival mechanics, enemy AI, puzzles) to a two-person graduation project with gameplay programming and technical systems, to procedural city generation and vehicle systems.
Skill Areas
- Gameplay Programming
- AI
- Systems
- Level Design
- Technical Implementation
- Procedural Content Generation
- Vehicle Systems
Engines
- Unreal Engine 5
- Unity